WOTH: Platinum #24 – Goosebumps: The Game

In this installment of the Well Overdue Trophy Hunt, I stepped back in time to the glorious 90’s, and relived the amazing Goosebumps universe – much like I had done with the recent movie starring Jack Black, generic American boy and girl combo, and Screamy McPubertyface.

There are no live actors in Goosebumps: The Game, however, as it has gone for the classic painted 2D Point and Click Adventure approach. This feels like it gave the source material the best possible justice, as every scene you move through looks like it came straight from the cover of one of the many original books.

And because there is so much source material, there are so many references to discover, which is always the fun part of these sorts of games. Some of them are obvious, like Slappy being the main antagonist, while some other little gems will be just as fun to find, like the jar of Jellyjam found when you open a fridge.

Regarding the content and difficulty – I used a guide, so it inevitably was super easy. There are a few different endings you need to obtain the platinum trophy, but as long as you follow the guide well, and save when asked to, the platinum trophy shouldn’t take longer than 5 hours to get. If you go into it blind, you may find quite a few points where you become stuck, but just try to pick up every item you see – most of them are useful in some way.

It’s very young adult humour, but hey – what could you expect!

WOTH: Platinum #20 – Lemmings Touch

Ah, lemmings. Those fascinating little creatures, portrayed in the 1958 Walt Disney movie, Wild Wilderness. In it, they were shown to be performing mass suicides, falling to their death from large cliffs. This was originally thought to be an animal impulse based on a balancing out of population explosions. And so through the ages, eventually a video game was born, where you need to get the little lemmings home, preventing them from blindly walking into danger.

Well, it turns out that Disney were liars. Lemmings did not have the propensity to throw their mortal bodies over cliffs, and in fact, the documentary film crew pretty much herded them off (smaller, non-lethal) cliffs themselves.

But hey, no need to discredit the puzzle video games that were born in the wake of this fallacy! And now, I’ve stumbled across the latest iteration, Lemmings Touch for the PS Vita.

As with the many versions before it, you’re tasked with guiding the little lemmings home, by assigning them skills or actions, such as building steps, digging below, or blocking the path against other lemmings. Without these skills, they’d keep walking in one direction and possibly die to to the countless dangers in the world; drowning, getting crushed, and of course, falling off cliffs. In this version, the controls are made easier by allowing you to use the Vita’s touchscreen to give the commands. Very useful when there are 100 lemmings on screen. The quicker you complete a level, with as many lemmings saved as possible, will earn you more stars each level.

This was actually my first real attempt at lemmings; I think I recall having a version on my ancient MS Dos computer, but never really got far. I picked this one up as one of the monthly free games in Playstation Plus, but I still enjoyed the experience.

The 100 levels have a nice and gradual difficulty curve, and you learn new techniques as you go. If you feel stuck, you can always refer to the skills they’ve given you for the level – most of the time, especially towards the harder levels, they give you exactly what you need to get the job done in a particular way. After getting as far as I could with my modest puzzle solving skills, I did need to resort to online guides to perfect the later levels. But the fun in the game is seeing just how far you can get on your own.

A neat little bonus to the game is the customisation feature, allowing you to dress up the little ambitious lemmings. There are trophies tied to customisation, so it’s good that you get to try out each of the game’s aspects. To earn the coin for the costumes, you need to complete various objectives while beating the levels, which can be done at any time. I’m so relieved that they didn’t go the well-traversed microtransaction route, as they easily could have. Unlocking rewards using skill should be the way to go for all games.

Regarding the platinum trophy, most of the trophies are tied to perfecting each of the levels. So get as far as you can on your own, then polish it off with guides if needed,

What’s on your list? Currently playing:

  • The Witcher 3: Wild Hunt (PS4)
  • Borderlands: The Pre-Sequel (PS4)
  • Borderlands 2 (PS4)
  • Journey (PS4)
  • Arcade Game Series: Galaga (PS4)


You Should Totally Play: Anti-Chamber


Anti-Chamber is what happens when puzzle game designers strip away all tradition, get drunk, and decide to see how cruelly they can mess with gamers’ heads. Then, when they sober up the next day, there’s a hint of remorse as they patch over it with a few words of inspiration on the walls.

To be fair, their minimalistic game design it expertly crafted, to bring highly innovative challenges which really make you think. Much is based on perception and pre-conceptions. You may wander down a hallway, stop and turn around, only to find that the way you came has totally changed. You may also look a little closer through a viewing window, step back, and find yourself transported into a different room. This is all completely seamless, which messes with your head that much more.

This game teaches you that trying something new will be rewarding. It almost always knows which way you’ll tackle a challenge first, then give you one of many reassuring messages alluding to the task, or life in general. It gives you motivation to try and try again, in different ways.

And you will want to, because finally overcoming a challenge that left you stuck for ages, makes you feel like the smartest man alive! I will admit that I sometimes asked for help from a gamer friend smarter than I, but I implore you to hold out on walkthroughs for as long as possible. It would ruin the rush of completing the harder puzzles.

The lack of story and strange ending might remove you from being enveloped in the experience, but that’s not what it’s all about. It’s about overcoming bizarre and difficult puzzles not like any other game out there.