WOTH: Platinum #23 – Amnesia: Memories

At first glance, Amnesia: Memories appears like quite a departure from the well-known horror franchise sharing the Amnesia title.

I guess perhaps the horror in the third title comes from the boys' choices in hairstyle?

I guess perhaps the horror in the third title comes from the boys’ choices in hairstyle?

In reality, other than the title and perhaps a few horror themes (why the hell would a college guy have a cage in his room?), these games are nothing alike.

Amnesia: Memories is a genre of game I have never played, nor had I ever conceived of playing; Otome. Basically, it is marketed towards females, and involves the central character (you) developing relationships with a selection of potential guys.

… Yeah.

But, being the platinum trophy collector I am, knowing that this one would be rather easy to obtain, and that it was one of the monthly free games, I figured it would be a quick fix while slogging through 120+ hours in Witcher 3. I could have skipped all of the dialogue while following a guide… but in the end, I decided to give it a chance.

The basic premise in Amnesia: Memories is this; you’re a college girl, doing probably normal college girl stuff like complaining about Starbucks cups then BAM! A spirit collides with you somehow, pushing out all of your memories. Sucks to be you, the otherworldy spirit says in perfect Japanese, but it will assist you in regaining your memories so you return to normal, and so the spirit can go off and do spirit-things. You then choose what possible world you could have been knocked out of (since here, parallel worlds exist, I guess), each of which is centred around dating or getting to know one of four guys – each with very different personalities.

As you bumble through life, forgetting how to be a waitress, or how to talk to people you knew, you slowly uncover the nature of your relationship with this guy who seems to be hanging around. You’ll make many dialogue choices, and this will eventually determine what ending you get for that storyline – good, bad, neutral, or even stabby. Yes, there’s a mysterious other guy who is a bit of a madman.

I followed the “good” ending for each of the worlds, then skipped dialogue for all the other possible endings. A couple of the stories were actually pretty interesting; they were more than just figuring out the relationship, but uncovering some dark pasts. One storyline stands out as a compelling mystery plot, while another just went… weird (a cage? really?), which made it hard for me to accept the “good” ending as really morally good.

I wouldn’t say this game genre is for everyone, but you can detach yourself from the main character, seeing it as more of a passive “movie”, which makes it less intimidating if you’re weirded out by the dating premise.

If you do want a pretty quick (~5-8 hours) platinum, and have it in your list, then go for it.


WOTH: Platinum #20 – Lemmings Touch

Ah, lemmings. Those fascinating little creatures, portrayed in the 1958 Walt Disney movie, Wild Wilderness. In it, they were shown to be performing mass suicides, falling to their death from large cliffs. This was originally thought to be an animal impulse based on a balancing out of population explosions. And so through the ages, eventually a video game was born, where you need to get the little lemmings home, preventing them from blindly walking into danger.

Well, it turns out that Disney were liars. Lemmings did not have the propensity to throw their mortal bodies over cliffs, and in fact, the documentary film crew pretty much herded them off (smaller, non-lethal) cliffs themselves.

But hey, no need to discredit the puzzle video games that were born in the wake of this fallacy! And now, I’ve stumbled across the latest iteration, Lemmings Touch for the PS Vita.

As with the many versions before it, you’re tasked with guiding the little lemmings home, by assigning them skills or actions, such as building steps, digging below, or blocking the path against other lemmings. Without these skills, they’d keep walking in one direction and possibly die to to the countless dangers in the world; drowning, getting crushed, and of course, falling off cliffs. In this version, the controls are made easier by allowing you to use the Vita’s touchscreen to give the commands. Very useful when there are 100 lemmings on screen. The quicker you complete a level, with as many lemmings saved as possible, will earn you more stars each level.

This was actually my first real attempt at lemmings; I think I recall having a version on my ancient MS Dos computer, but never really got far. I picked this one up as one of the monthly free games in Playstation Plus, but I still enjoyed the experience.

The 100 levels have a nice and gradual difficulty curve, and you learn new techniques as you go. If you feel stuck, you can always refer to the skills they’ve given you for the level – most of the time, especially towards the harder levels, they give you exactly what you need to get the job done in a particular way. After getting as far as I could with my modest puzzle solving skills, I did need to resort to online guides to perfect the later levels. But the fun in the game is seeing just how far you can get on your own.

A neat little bonus to the game is the customisation feature, allowing you to dress up the little ambitious lemmings. There are trophies tied to customisation, so it’s good that you get to try out each of the game’s aspects. To earn the coin for the costumes, you need to complete various objectives while beating the levels, which can be done at any time. I’m so relieved that they didn’t go the well-traversed microtransaction route, as they easily could have. Unlocking rewards using skill should be the way to go for all games.

Regarding the platinum trophy, most of the trophies are tied to perfecting each of the levels. So get as far as you can on your own, then polish it off with guides if needed,

What’s on your list? Currently playing:

  • The Witcher 3: Wild Hunt (PS4)
  • Borderlands: The Pre-Sequel (PS4)
  • Borderlands 2 (PS4)
  • Journey (PS4)
  • Arcade Game Series: Galaga (PS4)


WOTH: Platinum #12 – Reality Fighters (PS Vita)

Have you ever wanted to fight like a world champion boxer, dominate opponents with Muay Thai, or perhaps… the brutal world of ballet? But, instead of peak physical fitness or any related fighting skills at all, you only had a face able to be captured onto a standard 3D game model? Well, you’re in luck with this incredibly average augmented reality game!

Reality Fighters was one of the launch titles for the PS Vita back in early 2012. The main idea is for you to capture your face and place it on a model fighter, and you would then go and fight a variety of characters each with distinct fighting styles, ranging from the ridiculous ‘Disco’ style right up to Muay Thai. This can be done through a standard Story Mode, where you gradually unlock clothes, fighting styles, and characters; through the overdone fighting genre challenges such as Time Attack or Survivor modes, or even online against other creations (or abominations) other players have made.

The punchline for this game is that it utilises the Vita’s inbuilt motion sensor and cameras to place these fighters in your world. You could be out in the park, and they’d fight on the grass right in front of you. Or, more likely, you’ll watch them fight on the bathroom floor while you’re on the can. Anything is possible! However, if you don’t feel like waving your Vita around, pointing it at a landmark you can fight on, there are quite a few presets of real world places you can fight near instead. The camera will still slightly move around depending on how you hold your Vita.

Just your standard fight between a breakdancer and a superhero in front of road works.

Just your standard fight between a breakdancer and a superhero in front of road works in Dubai.

Getting back to my button-mashing roots was pretty fun for a while, and some of the fighting styles have some reality cool ‘ultimate moves’, which are fun to see play out. Additionally, it was great to see so many of the unique functions of the Vita utilised. And the sheer amount of customisation unlocks is pretty good, if you want to make sure your fighter looks their best (or most ridiculous). But in order for your fighter to look its best, you must make sure the face capture works well. I’m not sure if I’d let my abomination out for the public to see..

Got my game face on.

Got my game face on.

Unfortunately, there are many reasons why I wouldn’t pick this up again. Each fighting styles only has perhaps 8 distinct moves, whereas you’d expect a lot more. The main feature of having the scene move around while you play can be infuriating, as if you’re like me and wave the controller around in tense situations, at times you won’t be able to see what’s going on since you’re not pointing the camera at it, only to see the You Lose text pop up. Also, since I’m playing this over four years after release, the servers are pretty much deserted. A fighting game loses most of its replay-ability when there’s no real people to fight.

Regarding the road to the platinum, there are only three distinct pillars of difficulty. Achieving 30 wins in survivor will be tough, so you must equip yourself with the best gear and weapons, and follow online guides. Beating 5 friends online will require scouring forums for help, and some trickery, since you won’t see 5 within the hour. Contact others who need the trophy, and before each fight, set your Vita clock back to within the hour of your prior wins. Finally, the trophy for unlocking every item can be particularly grindy, so make sure you’ve popped a movie on or something in the background.

This was essentially a platinum only achieved because it was there, free, from PlayStation Plus. Onward to better things!


Platinum Trophies currently vying for:

  • Dark Souls III (PS4)
  • Split/Second (PS3)
  • The Walking Dead: S1 (PS4)
  • The Witcher 3: Wild Hunt (PS4)

What are you aiming for?

The WOTH: Well Overdue Trophy Hunt

No, this kind of trophy hunting isn’t anything to do with wild game, or wives.

The WOTH series will contain the chronicles of my very belated attempts at collecting PlayStation trophies… in all their digital glory. With my new PS Vita purchase back in September 2015, I decided to flesh out my meagre level 3 PSN account. Since then, I made sure I lapped up every single trophy available to me, both from my own few purchases and the monthly free games on PlayStation Plus (even though the mix of good and terrible games has been a point of contention online for quite a while now).

So where am I now? after around 9 months, I’ve collected 9 platinum trophies, with a 890 trophies in total. Platinum trophies are only obtained from larger games, after you get every other trophy. Some trophies are trivially easy (anything by Telltale Games), but others are insane and borderline impossible (Super Meat Boy anyone?).

My Platinum Trophies so far, in order: Continue reading

Rage: On the Dependence of Autosaving

No, this has nothing to do with the FPS game from ID software, or the controversial 1977 novel from Stephen King.

This is about my emotions regarding the rare occurrence of my video game crashing. It doesn’t happen very often, but it has happened recently in a game which does not include an Autosave feature.

The game was a lovely little JRPG called Atelier Rorona Plus, on the PS Vita. I was happily exploring the world map, slaying enemies with my party of misfits and collecting ingredients for my alchemy workshop. This is pretty much the extent of the game, but it’s more about character interactions than varied gameplay. I didn’t mind, I was having a good time.

Let's not dwell on the fact that I failed to make friends in the game. I have to deal with that enough IRL!

Let’s not dwell on the fact that I failed to make friends in the game. I have to deal with that enough IRL!

Now, it must be said that because of my tendency to play smaller indie games, I’m used to Autosaving, which at most inconveniences me with a tiny icon in the corner that politely tells me: don’t turn off this machine right now or you’re a massive idiot.

I always complied.

But, that meant I never thought about saving my game manually. I had taken that feature for granted.

Continue reading