1993 was a glorious year for video games. Doom was first released, becoming perhaps the most iconic FPS of the genre’s early days. Super Mario All-Stars was released, the collection of former Mario games that proved it was the only game you needed. The graphic adventure puzzle game Myst was also released, which turned out to be one of the best-selling PC games of all time.
But there was another little graphic adventure game released in 1993, by the not-so-small company LucasArts; Day of the Tentacle. It was brilliant – it had the jagged and quirky art style LucasArts was well known for, it had great moments of humour with multitudes of possible interactions, and the puzzles had a great level of challenge that would not frustrate you too much – after all, this was before the days that guides on the Internet were so prevalent.
21 years later, one of the lead developers of the original game (Tim Schafer) decided to remaster the entire game and release it on the PS4 and PS Vita under his current developer Double Fine Productions (the company behind Psychonauts, Broken Age, and Grim Fandango Remastered, just to name a few).
The story is deliciously absurd; a sentient tentacle, former created slave of a mad scientist, has drank toxic water, and now has the power of increased intelligence, self multiplication, and – ARMS! So the world looks like it is doomed. Luckily three friends – Bernard, Hoagie, and Laverne – are called to assist the scientist. The only way he thinks you can solve the problem is if you go back in time to yesterday to stop the tentacle, but unfortunately, the portaloo-time-machines malfunction! The three friends are split up into the past, present, and future, and must now work out how to reunite and also rid the future world of the tentacular takeover.
As a newbie to the game, I found the humour to be great and a little bit refreshing. So many terrible jokes thrown in the dialogue – just the way I like it. You’ll click on many different items in a room to see if you can interact with them, or you’ll try to use items from your inventory on the environment. But I didn’t find it to be too taxing, as for the most part, you can follow the very subtle hints you’re given to be able to solve the many abstract puzzles throughout. I won’t say there are no points of frustration but there are a few. Some are just so far out there, you might need to quit, and try again another time with a fresh mind.
I decided to do the first playthrough blind, to get the best experience, which admittedly took a while. Then, tried a couple more playthroughs to get the Platinum trophy, which was a little taxing. If you want to get the platinum much quicker, there are guides out there and you can get it in as little as 5 hours. Really, that’s not how a point-and-click puzzler is meant to be, so make sure you try much of it on your own, first.
Have you played Day of the Tentacle Remastered? What did you think? And what similar games would you suggest I take on next?