WOTH: Platinum #25 – The Witcher 3: Wild Hunt

Oh my, what an absolutely stunning game.

Before, I would have adamantly answered to anyone asking (please ask, nobody ever does) that my favourite RPG of all time was Dark Souls. Now, after completing the base game of The Witcher 3: Wild Hunt, that position is threatened. It is an incredibly crafted experience on an ambitious scale, which gets oh-so-many of the main RPG elements right, where other games always seem to falter on one or two points.

Let me begin with the set-up, if you’re unfamiliar with the franchise. You are Geralt, a salty old Witcher. In this old world of swords, sorcery, and scandal, the Witcher trade is a rare one. You hunt down and slay monsters of all types while accepting coin for your services; however the townsfolk consider Witchers as either a curiosity, or not too far removed from the very monsters they kill.

Geralt is on the trail of Ciri, a long lost friend who is more like a daughter to him. Along the way, he meets old friends associated with old flames, new and old foes to coerce, all while uncovering the prophecy of the Wild Hunt, which brings with them a new and bleak age of white frost.

The first thing that needs to be mentioned is just how amazing the game looks. After the dream-like tutorial, you drop into the story at a campsite, get attacked by a few ghouls, then ride off to the nearest town while a magnificent sunrise pierces through the swaying trees. That’s the first thing of beauty that smacks you in the face – the amazing lighting. At times, when you are in the forest just having a chat with a hunter or concerned citizen, the shadows of individual tree leaves dance across your face – something I’ve not seen done so well in other games. The draw distance is far reaching, so anything you see you can get to. And the locations are incredibly varied – the quests will take you across sunlit fields, jagged city streets, ominous caverns, and windswept mountain peaks, all swashed with vibrant colour. Through all of these locations, dynamic weather plays a big part as well. If you stop to converse with someone in pouring rain, you wont look as you always do, rather your clothes will have that drenched look, adding another layer to the immersion.

And the quests – never before have I been so invested in all of the side quests! Usually, RPG side quests ask you to either fetch 20 flowers, or assassinate some big baddie in a cave while a slow but required companion follows you and gives away your position. Not here – the stories crafted in each and every mission feel unique, and the people feel like they actually existed before you arrived, and not just to wait for you alone to fetch them a teapot. Granted, there are a couple of quest tropes thrown in, but they are done a little tongue-in-cheek, aware of the cliche they are mimicking (looking at you, Princess the goat!).

The combat is actually quite refreshing, given the amount of content. Each of the different enemies you encounter will have some sort of weakness you can exploit with the Witcher signs, oils, and bombs at your disposal, along with your two standard swords – silver for monsters, steel for humans. Being able to dodge, counter, and fire crossbow bolts adds a great amount of variety, so you can craft a play style that suits you.

I also cannot forget to mention the brilliant game within a game; Gwent. This is a tabletop card game many people in Geralt’s world play, including himself. Although initially simple, there is quite a bit of strategy involved which only opens up further as you either buy cards from merchants, discover them as loot, or win them as prizes for challenging certain people. It’s so popular that it will soon be expanded and released as it’s own separate game outside of The Witcher, so look out for it!

Now, gushing aside, let’s talk platinum difficulty. It’s a massive game, and took me about 120+ hours to achieve the platinum trophy, across two playthroughs. I advise that you try to cover most of the trophies in your first playthrough on any difficulty,  being very conscious of collecting all the Gwent cards you come across. Having a guide for collecting them is paramount, as there are quite a few missable ones. Have a general guide handy for the remaining trophies, as there are other missable trophies. Many of them are just killing foes using x method, or completing Witcher contracts, so it shouldn’t be so bad. Then, after you’re mostly done, it’s best to have another playthrough on the toughest difficulty. The early stage of the game on this difficulty is quite frustrating, but there are guides to help you choose the most efficient character traits.

To wrap up, I had an incredible time, and the 120+ hours to obtain the platinum didn’t feel stretched out at all. I will certainly be investing in the two expansions, Hearts of Stone and Blood and Wine in the near future.

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