Rage: On the Dependence of Autosaving

No, this has nothing to do with the FPS game from ID software, or the controversial 1977 novel from Stephen King.

This is about my emotions regarding the rare occurrence of my video game crashing. It doesn’t happen very often, but it has happened recently in a game which does not include an Autosave feature.

The game was a lovely little JRPG called Atelier Rorona Plus, on the PS Vita. I was happily exploring the world map, slaying enemies with my party of misfits and collecting ingredients for my alchemy workshop. This is pretty much the extent of the game, but it’s more about character interactions than varied gameplay. I didn’t mind, I was having a good time.

Let's not dwell on the fact that I failed to make friends in the game. I have to deal with that enough IRL!

Let’s not dwell on the fact that I failed to make friends in the game. I have to deal with that enough IRL!

Now, it must be said that because of my tendency to play smaller indie games, I’m used to Autosaving, which at most inconveniences me with a tiny icon in the corner that politely tells me: don’t turn off this machine right now or you’re a massive idiot.

I always complied.

But, that meant I never thought about saving my game manually. I had taken that feature for granted.

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